Degraen, D., Reindl, A., Makhsadov, A., Zenner, A., & Krüger, A. (2020). Envisioning Haptic Design for Immersive Virtual Environments. Companion Publication of the 2020 ACM Designing Interactive Systems Conference, 287–291. https://doi.org/10.1145/3393914.3395870
Degraen, D., Zenner, A., & Krüger, A. (2019). Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 1–12. https://doi.org/10.1145/3290605.3300479
Degraen, D., Piovarči, M., Bickel, B., & Krüger, A. (2021). Capturing Tactile Properties of Real Surfaces for Haptic Reproduction. The 34th Annual ACM Symposium on User Interface Software and Technology, 954–971. https://doi.org/10.1145/3472749.3474798
Degraen, D., Fruchard, B., Smolders, F., Potetsianakis, E., Güngör, S., Krüger, A., & Steimle, J. (2021). Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through Vocalization. The 34th Annual ACM Symposium on User Interface Software and Technology, 936–953. https://doi.org/10.1145/3472749.3474797
Fruchard, B., & Degraen, D. (2022). Demonstration of Weirding Haptics: Prototyping Vibrotactile Feedback through Vocalization in Virtual Reality. IEEE 7th VR Workshop on Sonic Interactions for Virtual Environments.
Schneider, O., Fruchard, B., Wittchen, D., Joshi, B. R., Freitag, G., Degraen, D., & Strohmeier, P. (2022). Sustainable Haptic Design: Improving Collaboration, Sharing, and Reuse in Haptic Design Research. CHI Conference on Human Factors in Computing Systems Extended Abstracts. https://doi.org/10.1145/3491101.3503734
Makhsadov, A., Degraen, D., Zenner, A., Kosmalla, F., Mushkina, K., & Krüger, A. (2022). VRySmart: a Framework for Embedding Smart Devices in Virtual Reality. Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, 1–8. https://doi.org/10.1145/3491101.3519717
Nilsson, N. C., Zenner, A., Simeone, A. L., Degraen, D., & Daiber, F. (2021). Haptic Proxies for Virtual Reality: Success Criteria and Taxonomy. Proceedings of the 1st Workshop on Everyday Proxy Objects for Virtual Reality. (EPO4VR ’21), 1–5. http://epo4vr.dfki.de/assets/papers/nilsson2021successcriteriaandtaxonomy.pdf
Daiber, F., Degraen, D., Zenner, A., Döring, T., Steinicke, F., Ariza Nunez, O. J., & Simeone, A. L. (2021). Everyday Proxy Objects for Virtual Reality. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1–8). Association for Computing Machinery. https://doi.org/10.1145/3411763.3441343
Daiber, F., Degraen, D., Zenner, A., Steinicke, F., Ariza Núñez, O. J., & Simeone, A. L. (2020). Everyday Proxy Objects for Virtual Reality. Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 1–8. https://doi.org/10.1145/3334480.3375165
Zenner, A., Degraen, D., Daiber, F., & Krüger, A. (2020). Demonstration of Drag:On - A VR Controller Providing Haptic Feedback Based on Drag and Weight Shift. Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 1–4. https://doi.org/10.1145/3334480.3383145
Speicher, M., Rosenberg, C., Degraen, D., Daiber, F., & Krüger, A. (2019). Exploring Visual Guidance in 360-Degree Videos. Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 1–12. https://doi.org/10.1145/3317697.3323350
Giunchi, D., James, S., Degraen, D., & Steed, A. (2019). Mixing Realities for Sketch Retrieval in Virtual Reality. The 17th International Conference on Virtual-Reality Continuum and Its Applications in Industry. https://doi.org/10.1145/3359997.3365751
Speicher, M., Ehrlich, J., Gentile, V., Degraen, D., Sorce, S., & Krüger, A. (2019). Pseudo-Haptic Controls for Mid-Air Finger-Based Menu Interaction. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 1–6. https://doi.org/10.1145/3290607.3312927
Zenner, A., Speicher, M., Klingner, S., Degraen, D., Daiber, F., & Krüger, A. (2018). Immersive Notification Framework: Adaptive & Plausible Notifications in Virtual Reality. Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 1–6. https://doi.org/10.1145/3170427.3188505
Degraen, D., Hock, H., Schubhan, M., Altmeyer, M., Kosmalla, F., & Krüger, A. (2021). FamilyFlower: An Artifical Flower to Foster Distant Family Connections. 20th International Conference on Mobile and Ubiquitous Multimedia, 204–207. https://doi.org/10.1145/3490632.3497833
Degraen, D., Schubhan, M., Altmeyer, M., & Krüger, A. (2021). Hakoniwa: Enhancing Physical Gamification Using Miniature Garden Elements. In Academic Mindtrek 2021 (pp. 117–127). Association for Computing Machinery. https://doi.org/10.1145/3464327.3464362
Degraen, D., Schubhan, M., Mushkina, K., Makhsadov, A., Kosmalla, F., Zenner, A., & Krüger, A. (2020). AmbiPlant - Ambient Feedback for Digital Media through Actuated Plants. Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 1–9. https://doi.org/10.1145/3334480.3382860
Degraen, D., Kosmalla, F., & Krüger, A. (2019). Overgrown: Supporting Plant Growth with an Endoskeleton for Ambient Notifications. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 1–6. https://doi.org/10.1145/3290607.3312833
Wittchen, D., Spiel, K., Fruchard, B., Degraen, D., Schneider, O., Freitag, G., & Strohmeier, P. (2022). TactJam: An End-to-End Prototyping Suite for Collaborative Design of On-Body Vibrotactile Feedback. In Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery. https://doi.org/10.1145/3490149.3501307
Altmeyer, M., Degraen, D., Sander, T., Kosmalla, F., & Krüger, A. (2021). Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to Their Physical Counterparts. Proceedings of the 33rd Australian Conference on Human-Computer Interaction, 280–292. https://doi.org/10.1145/3520495.3520500
Degraen, D. (2019). Exploring Interaction Design for the Social Internet of Things. In A. Soro, M. Brereton, & P. Roe (Eds.), Social Internet of Things (pp. 85–106). Springer International Publishing. https://doi.org/10.1007/978-3-319-94659-7_5